Ubisoft is giving the battle royale genre another go with Ghost Recon: Frontlines
Ubisoft is giving the battle royale genre another go with Ghost Recon: Frontlines
After a less-than-stellar experience with Hyper Scape, it's honestly quite surprising to see Ubisoft trying its hand at battle royales again.
Earlier today, at the Ghost Recon 20th Anniversary showcase, the publisher unveiled the latest addition to the popular shooter franchise. Ghost Recon: Frontlines is a free-to-play, first-person multiplayer battle royale that will see over 100 players duking it out for supremacy on Drakemoor Island as part of a three-man squad. However, this is where the Frontlines formula veers off the conventional last-man-standing format that we're used to seeing.
Instead of having players simply kill each other for the top spot, each squad will be given different objectives to accomplish across the map, following which they will have to proceed to a designated zone to request for exfil. It sounds simple on paper, but that last bit is where things actually intensify, because when a team attempts to exfil, the location will be made known to all other players, who will then be tasked with preventing it.
On top of this rather quirky approach, it is also known that Ubisoft is introducing several character classes into the game, each with their own unique focus and playstyle. Three of these classes - Assault, Support and Scout will be available for players to try out during the upcoming closed beta from 14-21 Oct, but do take note that this testing phase will only be open to PC players in Europe - so console players, as well as PC players from other regions will simply have to wait.
Although Ubisoft has already confirmed that the game will have a "Control" mode somewhere down the line, the aforementioned objective-based mode, which is called "Expedition" will presumably be the only one available during the closed beta. As for the team in charge, Ubisoft Bucharest will be the one helming Frontlines' development, and it'll be interesting to see how they handle a first-person title after their experiences working on Wildlands and Breakpoint, both of which were third-person shooters.