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Stadia is the new cloud-based gaming platform from Google

By Wong Chung Wee - on 20 Mar 2019, 2:18pm

Stadia is the new cloud-based gaming platform from Google

The Stadia Wi-Fi enabled game controller. Image source: Google

At GDC 2019, Google unveiled Stadia, its cloud-based on-demand gaming platform that promises to deliver “instant access” to game titles on all screens, i.e., TV, notebook, desktop PC, tablet or smartphone. Early this month, the company teased with an early look at the game controller of their game streaming service.

Their QoS promise strives to deliver available games up to 4K resolutions at 60fps, with HDR and surround sound for immersive gaming experience. The service will be launched late 2019, in countries like United States, Canada, United Kingdom and “much of Europe.”

Image source: Screen grab from Google GDC 2019 gaming announcement

The main driving force behind Stadia is the datacenter, which makes use of custom-build servers to host the game titles.

Image source: Screen grab from Google GDC 2019 gaming announcement

Google has collaborated with AMD to build a custom GPU that’s able to delivered up to 10.7 TFLOPs of computing power (for single-precision workloads), coupled with a custom x86 CPU (2.7GHz clock speed), and 16GB of system memory, to make up a single Stadia server instance.

According to Google, this Stadia server instance has more GPU processing power than a PlayStation 4 Pro and Xbox One X put together. In comparison with a discrete desktop graphics card, based purely on FP32 performance numbers, the Stadia instance’s GPU is roughly equivalent to an NVIDIA GeForce GTX 2080 or an AMD Radeon Vega 56.

Image source: Screen grab from Google GDC 2019 gaming announcement

Besides offering Stadia to end users, Google is also working with game developers keen to work on the Stadia platform. It offers three main avenues onto the gaming platform. First of all, there’s the choice of a dedicated Stadia on-location server. Developers can also opt for Stadia servers that are hosted in their own data servers, or they can choose to work off Google’s cloud-based Stadia servers.

Google isn’t alone in its efforts to bring on-demand, hardware agnostic gaming services to the masses as Microsoft, in collaboration with Samsung, have the same intentions with their xCloud gaming streaming service. For end consumers, we are most concerned about the availability and pricing of the service.

Source: Google, YouTube

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