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NVIDIA plans to publish a ray tracing book to educate developers

By Wong Chung Wee - on 11 Feb 2019, 10:50am

NVIDIA plans to publish a ray tracing book to educate developers

(Image source: NVIDIA)

NVIDIA is publishing a hardcover book on ray tracing to educate developers. Titled “Ray Tracing Gems”, the book covers the fundamentals of ray tracing, with emphasis on real-time rendering. Ray Tracing Gems will be an Open Access publication, making it freely available for readers. As long as proper credit is given to the author(s) and the source, the book can be used, distributed and distributed under the Creative Commons Attribution 4.0 International License (CC-BY-NC-ND).

NVIDIA also plans to release a part of the book every few days in electronic version. These chapters are “preprints”, meaning “they will look a bit different than the publisher’s layout, but the information is the same, barring any last-minute fixes.”

By end of February, the electronic version of the final book from Apress, together with the code repository, will be made available; however, the formats have not been determined yet. The hardback version is slated for released in mid-March this year at the Games Developers Conference (GDC) and NVIDIA’s own GPU Technology Conference (GTC). The hardcopy book is also available for order from Apress or Amazon if you are unable to visit both conferences.

(Source: NVIDIA, Real-Time Rendering)