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NVIDIA Omniverse: Real-time 3D design collaboration made possible

By Vijay Anand - on 19 Mar 2019, 5:32pm

NVIDIA Omniverse: Real-time 3D design collaboration made possible

With major production and content creation houses now working across different hubs across the world to collectively complete a project, what many lack is a platform equivalent to Google Docs for collaborative work and real-time preview of the changes made to a complex 3D design project.

NVIDIA's Omniverse is an upcoming real-time 3D design collaboration open platform to simplify workflows and allow multiple content collaborators to work on the same project anywhere around the world at the same time. Still in the works, but the demo shown to us will give you an idea what it's capable of:-

 

Omniverse includes portals - two-way tunnels - that maintain live connections between industry-standard applications such as Autodesk Maya, Adobe Photoshop and Epic Games’ Unreal Engine. With an aim to streamline 2D and 3D product pipelines across industries, Omniverse is built around the latest industry standards for design collaboration.

It supports Pixar’s Universal Scene Description (USD) technology for exchanging information about modeling, shading, animation, lighting, visual effects and rendering across multiple applications. It also supports NVIDIA’s Material Definition Language (MDL), which allows artists to exchange information about surface materials across multiple tools.

With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time. As a result, artists now have the flexibility to use the best tool for the task at hand.

Artists will also be able to view updates made in real time through NVIDIA’s Omniverse Viewer, which gives users a live look at work being done in a wide variety of tools. The viewer can deliver the high-quality photorealistic images in real-time by taking advantage of rasterization as well as support for NVIDIA RTX RT Cores, CUDA cores and Tensor Core-enabled AI.

All this allows artists to collaborate regardless of the tool they use and without the need for time-consuming conversions as glimpsed in the video above.

We love the idea of connecting tools from all vendors to enable collaborative workflows. We adopted USD and MDL to streamline workflows where assets originate from many different applications, so it’s great to see NVIDIA extend that ecosystem to enable live connections with simultaneous updates. - Tim Sweeney, CEO of Epic Games.

When we open sourced USD, our goal was to make it easier to combine complex characters and environments into a single scene. Omniverse raises the bar, leveraging USD to enable scalable real-time collaborative workflows across some of the industry’s major software packages. - Guido Quaroni, VP of Software at Pixar.

To find out more and request access to the Omniverse Client SDK or consideration for the lighthouse program, go here.

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