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GameAxis: Wargaming CEO wants company to be more effective

By Aaron Yip & Aaron Yip - on 8 Apr 2016, 3:28pm

GameAxis: Wargaming CEO wants company to be more effective



At the WGL: The Grand Finals 2016, Victor Kislyi, Wargaming’s chief executive of World of Tanks, told us that it is time the company takes a small breather so as to be more effective. What Victor really meant, was that the company needed to listen to its World of Tanks player base more.

So much has happened at Wargaming in the last couple of years. Apart from having to work on and deliver constant updates (more than 60 in the past 5½ years, to be exact) for its flagship title, World of Tanks, Wargaming has also put enormous effort into other MMO projects such as World of Warplanes, World of Warships, and World of Tanks: Blitz. The company also launched World of Tanks games on the Xbox 360, and more recently on the Xbox One and PlayStation 4 consoles.

That is a lot of things to stay on top of, when you also consider that having to launch so many titles on so many platforms, meant that the organization has to expand operations in Asia, Japan, Korea and also North America – growing the company staff strength from just 100 to more than 4,000 in that span of time.

Small wonder then, that Victor and his management team felt that the rapid growth has caused the company to stumbled and made mistakes.

Click here for the full story in GameAxis.