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Star Wars Jedi: Fallen Order (PS4) Review: A kyber crystal in the rough

By Kenneth Ang - 2 Dec 2019

The ball takes a while to get rolling

Hmm...if I had to summarise Star Wars Jedi: Fallen Order in one word, "relaxed" would probably be it.

Now that might be quite a surprise, after all, the year has so far been filled with blockbuster triple-A titles that are all pretty flashy in one way or another, and waste no time tossing you headfirst into the action. In contrast, Fallen Order prefers to take the scenic route for the most part, only slotting in the flashy bits and sequences where it feels a point is worth making. 


Story time!

Well then, before we start off proper, let's get a little glimpse of what Fallen Order is all about.

Set around five years after Order 66 and the Purge, the game starts you off on the Imperial scrapper's planet of Bracca, where our hardworking young protagonist Cal Kestis is tasked to handle a risky industrial maneuver together with his buddy Prauf. They make it through fine, but things happen, and Cal ends up having to use the Force in order to save Prauf's life.

Naturally, this piques the interest of the Empire's Jedi-hunting Inquisitors, who are dispatched to find and kill Cal. However, he's saved by a mysterious duo - a former Jedi named Cere Junda, and Greez Dritus, who captains the ship called the Mantis. Together with an enigmatic droid named BD-1, they set out to uncover a trail of clues left behind by a Jedi Master named Eno Cordova, which may hold the secret to rebuilding the Jedi Order.


First impressions matter

As mentioned earlier, Fallen Order isn't too flashy, and at first glance that's a good thing since the game's actually-impressive narrative doesn't immediately get overshadowed by ultra-spectacular lightsaber displays. However, that also means people who expect to jump right into being a powerful Jedi are going to be left a little wanting.

First and foremost, Cal is no Jedi Knight - the dude's nothing more than a Padawan if we're going by rank, and one with a damaged link to the Force at that. For the first one or two hours, he's not overpowered, he doesn't move like Neo from The Matrix, and he certainly doesn't feel like "universe-saving" material. No, he's just a guy who's had a really bad day at work and stuff just kind of spiralled out of control from there. Long story short, don't expect anything too fancy out of your initial ventures.

Couple that lack of "enthusiasm" with one too many force-fed puzzles (no pun intended), levels that sometimes feel more convoluted than the labyrinth from The Maze Runner, and Fallen Order definitely seems to be heading towards a fate as tragic as Battlefront II, doesn't it? 

Fortunately, that isn't the case - far from it, actually. In a nutshell, all we really need to do is chill out. 

2019 has been jam-packed with titles that are so pumped up and exciting that we just might have forgotten how to enjoy an adventure for the sake of it! Fallen Order happens to be one of those games - it plays out a bit slower than we would expect. Get past the two hour mark and you're in the clear, because the game gets a lot better from there. 

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  • Playability 8
  • Graphics 8
  • Sound 7.5
  • Addictiveness 7.5
  • Value 7
The Good
Presents a full-bodied Jedi experience
Narrative is quite engaging
Combat is not easy but rewarding
Good aesthetic pairings and fan-service
The Bad
Some puzzles feel misplaced and unnecessary
Doesn't get that interesting until about two hours in
Exploration and travelling to objectives can be time-consuming
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