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GeForce 8800 GTS: The 320MB Proposition

By Vincent Chang - 14 Feb 2007

Results - Quake 4 & Company of Heroes (SM 2.0+ Benchmarks)

Results - Quake 4 & Company of Heroes (SM 2.0+ Benchmarks)

Once an NVIDIA specialty, ATI's constant driver polishing placed its Radeon X1950 XTX in the forefront, bettering even both the GeForce 8800 GTS cards. Surprisingly the difference in frame buffer size played a very limited role in this test. Probably Quake 4 isn't as frame buffer intensive as we thought. If you retort that we are using only 4x FSAA, spare a thought as to the sampling methods used at 6x, 8x and higher FSAA settings. On the GeForce 8 series, these don't utilize the standard MSAA technique or the mind blowing SSAA, but rather the new CSAA (coverage sample anti-aliasing) as documented in our original GeForce 8800 GTX article. In any case, 4x FSAA still remains the most comparable apple-to-apples comparison of performance between NVIDIA and ATI's implementations of anti-aliasing.

It's only with Company of Heroes floored to the maximum image quality settings did we notice a consistent and stark performance differential between the GeForce 8800 GTS graphics cards. Expect to see a 30% performance berth on average.

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