Crash Bandicoot 4: It's About Time is a great return to form for the franchise

Crash Bandicoot is finally back in this sequel to Naughty Dog's classic trilogy! This is a fantastic platformer, overflowing with content and lovingly made for fans of the lovable mutt.

Image: Activision

Image: Activision

It’s about time, indeed. 

Crash Bandicoot 4: It’s About Time has been a long time coming. It acts as a direct sequel to Naughty Dog’s trilogy of Crash games, the last of which was 1998’s Crash Bandicoot Warped. Now that they're looked at as absolute classics in the platforming genre, trying to make a sequel should be a Force Awakens-sized impossible task. The madlads at developer Toys for Bob have done it however, and against all odds, they’ve done it well. 

Crash Bandicoot 4 is a ridiculously addictive throwback to the good old days of platforming games, recapturing the magic of the original Crash trilogy with a handful of new features thrown in for good measure. Crash is back, baby!

 

No seriously, it’s actually about time

Crash and Coco Bandicoot travel across the multiverse to collect Quantum Masks and stop the universe from dying.

Crash and Coco Bandicoot travel across the multiverse to collect Quantum Masks and stop the universe from dying.

Crash Bandicoot Warped ended with villains Neo Cortex and N. Tropy trapped in a Phantom Zone-like prison dimension, so of course this game starts with them breaking out. Using Uka Uka, the duo escape the prison back into Crash’s dimension, and decide to travel through space and time in an effort to seize control of the multiverse. Crash and his sister Coco sniff out this scheme however, and enlist the help of four Quantum Masks - each of which give the duo strange powers - to save the day. Again. 

Right from the get-go, it’s clear that this sequel is intent on being just as zany as its predecessors, and it lives up to expectations. The game has you travel through different worlds from different periods of time, as Crash and Coco chase down the four Quantum Masks. Crash himself controls beautifully, and feels almost exactly the same as the previous trilogy. You can also switch between playing as Crash and Coco at any point in the game, as the two share identical abilities. 

What really amazes me is the fact that developer Toys for Bob was so intent on stuffing this game with as much content as possible. In addition to Crash and Coco, you’ll be able to play as Tawna Bandicoot (Crash’s ex), Neo Cortex (Crash’s arch-enemy) and Dingodile (just an Australian). All three of them come with special abilities, which make their levels an entirely different affair from the regular ones. Dingodile comes with a Luigi’s Mansion-like vacuum, capable of sucking up everything in its path and propelling him into the air. Neo Cortex can’t double jump, but he can shoot himself forward like a fireball and turn objects into platforms.

Multiple characters are newly playable in Crash Bandicoot 4, including Tawna - Crash's ex-girlfriend.

Multiple characters are newly playable in Crash Bandicoot 4, including Tawna - Crash's ex-girlfriend.

Tawna is the best one of the bunch - to the point that it feels like an entire game could be made with her alone. The adventure-seeker comes with a grappling hook that can skewer enemies or pull her to safety. Her swift kicks make for some really fluid melee combat, and wall-jumping just rounds her kit out in the most satisfying way. Toys for Bob did a fantastic job with not only building upon the story of previous games in the franchise, but their characters as well.

This game’s story is alright, in a campy LEGO game kind of way. Its tone has a fun Saturday morning cartoon vibe, which meshes really well with its colourful aesthetic and juvenile humour. The writing is really cheesy and jokes rarely land however, but you’ll forgive Crash Bandicoot 4 because of everything else it brings to the table. Veteran fans of the franchise will also appreciate the numerous digs and nods towards past games - such as Tawna questioning Crash on what they’re collecting this time (crystals or gems?). 

 

I now have a drawer full of broken controllers

You're going to die a lot - but these levels never got frustrating enough for me to quit entirely. Plus, the game helps you out in a few subtle ways.

You're going to die a lot - but these levels never got frustrating enough for me to quit entirely. Plus, the game helps you out in a few subtle ways.

Crash Bandicoot 4 is hard. Then again, this a franchise born out of the PlayStation era of platforming games, when it was cool to make games nigh impossible to complete. Developer Toys for Bob has recognised that high difficulty is a huge part of the trilogy’s legacy, and they haven’t watered things down by much for this sequel. Don’t be fooled by its cuteness - this isn’t Super Mario Odyssey. You will die. A lot. 

It’s About Time’s levels are all about incredibly precise platforming, the difficulty of which I can see turning many players away. Personally, I had tons of fun for about 75% of the game. But the other 25% had me wanting to throw my controller at the TV, and the TV at Toys for Bob. That’s the whole point to be fair, but it can be really hard to judge depth and distance during some of its chase sequences and more complex gauntlets. To that end, the developers have added an optional circle under your Bandicoot of choice - showing you where they might land after jumps. 

Fortunately, the game can be played in two difficulty modes - Retro and Modern. Retro functions just like the original Crash trilogy, giving you a limited amount of lives to play through a level with. Lose all those lives, and you’re back to the start of the level. Collecting wumpa fruit earns you extra lives, and the game also tosses in additional checkpoints and Aku Aku Masks if you’re dying too much. Modern basically just gives you infinite lives and checkpoints throughout the level. Play how you want, but you’ll still die lots either way. 

These bandicoots are very bad at not destroying things

Watch out for those boss battles! They're simple, but they'll get ya.

Watch out for those boss battles! They're simple, but they'll get ya.

This game has some eye-popping visuals. In addition to a wide breadth of level variety (which I’ll get to later), the levels themselves are so full of life and spectacle. You’ll start off the game in the warm and familiar surroundings of N. Sanity Island, but it doesn’t take long for the story to throw Crash and Coco into a multiversal adventure through time and space. You’ll then have to jump, spin and slide through a bevy of levels ripped out of gorgeously realised time periods and locations, all of which never outstay their welcome. The game is fantastic at keeping up a good pace, keeping each level to a comfortable length and tossing in new mechanics when things start to feel same-y.

The Quantum Masks are a huge reason why these levels work so well. One allows you to change gravity. One allows you to fly around. Another slows down time. These masks, in addition to the new obstacles and enemies, pump each level full of new possibilities. There’s a lot of visual variety as well, from Chinese-themed levels with jade dragons to futuristic cities with flying vehicles. There’s so much to do. So much to see. And that’s just the main story alone!

There's so much going on in every level.

There's so much going on in every level.

Coming down from all the praise for a bit, I really don’t think this game puts its best foot forward. The levels you start off with are a little basic - despite being so rich with personality. Back when I wrote about my impressions from the game’s demo, I expressed concern that some of its puzzles and platforming felt unimaginative. That hasn’t changed. There are times when this game blows me away with how complex its level design can get, and others where levels feel kinda slapped together. 

They’re not all winners. Sometimes, it feels like you’re blowing through a level without trying. Other times, it’s a challenge to make it through a single checkpoint. This extends to boss battles as well - which I grew more and more disappointed with as I learned that they all share very similar mechanics. Going through the main story is definitely an inconsistent experience, but it thankfully gets better once you encounter the more outlandish worlds it has to offer. 

 

Crates on crates on crates

You'll find VHS tapes in each level that give you backstory on Crash and Neo Cortex's past. These tapes are also much more difficult than the regular levels, only suited for those who have mastered Crash's style of platforming.

You'll find VHS tapes in each level that give you backstory on Crash and Neo Cortex's past. These tapes are also much more difficult than the regular levels, only suited for those who have mastered Crash's style of platforming.

Crash Bandicoot 4 has a jaw-dropping amount of content to offer. Besides the 40+ levels in its main story, you can also partake in optional levels starring other playable characters like Tawna and Dingodile, all of which add something to the story. If you collect enough wumpa fruit and complete certain objectives in each level (like collecting gems), you’ll also unlock a ton of skins for both Crash and Coco. You’ll also find one VHS tape in every level, as well as a small bonus level. The bonus levels are a little hard, but they’ll reward you with tons of wumpa fruit. The VHS tapes on the other hand, are the creation of Lucifer himself. These levels are pure evil and provide the most challenging content in the game. They also provide backstory on the first game’s lore.

You thought that was all? You’re cute. The game also has an N. Verted mode, which lets you replay past levels with a whole bunch of new changes. Each world will come with its own unique visual flair, such as monochrome levels that must be painted with colour and others only visible via sonar. There are even a couple of local multiplayer game modes! One lets you play through the main story with others, passing the controller when you die or complete a level (your choice). Others let you compete against high scores and finishing times, though you unfortunately can’t take things online. 

 

Verdict

Come on, Toys for Bob. Make a Spyro game already!

Come on, Toys for Bob. Make a Spyro game already!

If you’re a fan of platforming games, this is a slam dunk. The game might have a couple of flaws, but it is absolutely one of the best platformers to have come out in the last few years - and certainly one of the prettiest. What’s more impressive is that it actually lives up to the legacy of the original Crash trilogy, paying respect to those games while also mixing things up with fun new gameplay additions. It also boasts a wealth of content for those who want to keep going after hitting credits, which is really appreciated. 

It’s been a long time, Crash. It’s good to have you back.

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