The detailed specifications of our new graphics card testbed system is as follows:-
The full line-up of graphics cards and their driver versions are listed below:
ASUS ROG Strix GeForce GTX 1650 Gaming OC | ASUS ROG Strix GeForce GTX 1660 Ti Gaming OC | ASUS Phoenix GeForce GTX 1660 | NVIDIA GeForce GTX 1060 Founders Edition | |
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Core Code |
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GPU Transistor Count |
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Manufacturing Process |
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Core Clock |
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Stream Processors |
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Stream Processor Clock |
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Texture Mapping Units (TMUs) |
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Raster Operator units (ROP) |
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Memory Clock (DDR) |
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Memory Bus width |
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Memory Bandwidth |
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PCI Express Interface |
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Power Connectors |
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HDMI Outputs |
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DisplayPort Outputs |
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HDCP Output Support |
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DVI Outputs | — | — | — |
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Next up, here's a list of all the benchmarks used:
We used the Fire Strike Extreme benchmark and stress test in 3DMark for our temperature and power consumption tests respectively.
The synthetic 3DMark benchmark tests graphics and computational performance at different resolutions, starting at 1080p and going all the way up to 4K. A series of two graphics test, one physics test, and then a combined test stress your hardware in turn to assess its performance.
Right off the bat, it's clear that the GeForce GTX 1650 is more than just a small step down from even the GeForce GTX 1660. It is 38 per cent slower than the latter, and a good 55 per cent behind the GeForce GTX 1660 Ti in Fire Strike.
Ashes of the Singularity has long been the poster child for the performance benefits a low-level API like DirectX 12 can bring. It is based on the Nitrous engine and can be extremely punishing thanks to the huge number of onscreen units and the sheer level of detail accorded to each unit. However, the CPU does become the limiting factor at lower resolutions and settings.
Unfortunately, the GeForce GTX 1650 failed to break the 60fps mark here, even at 1080p and High settings. Compared to the GeForce GTX 1660, it was 34 per cent slower.
Mankind Divided features just about every trick to make your game look pretty, including things like volumetric and dynamic lighting, screenspace reflections, and cloth physics. Even though it was released in 2016, the game is capable of bringing even the most powerful systems to their knees.
As in Ashes of the Singularity, it seems like the card can't really handle High settings if you want to get more than 60fps. Cranking things up to Ultra is also super punishing, and you shouldn't really be thinking about enjoying any eye candy if you've got this card.
Far Cry 5 is actually an AMD launch title, so it'll be interesting to see how the green camp fares here.
The GeForce GTX 1650 is 34 per cent slower than the GeForce GTX 1660 and 21 per cent behind the GeForce GTX 1060 6GB at 1080p and High settings. Far Cry 5 appears to be slightly less demanding to run than the other games, but you're probably still better off turning the settings down to Low.
The results are pretty similar here as well, and High settings and 1080p are probably the upper limit of what the card can manage.
In Shadow of the Tomb Raider, the GeForce GTX 1650 trailed the GeForce GTX 1660 by a good 31 per cent.
The GeForce GTX 1650 is once again no match for its more powerful siblings, falling behind the GeForce GTX 1660 by a whopping 46 per cent.
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