Intel Kills Larrabee GPU, for Real

And it's the final nail in the coffin for Intel's discrete graphics solution Larrabee, which gets canceled officially after being converted into a software platform last year.

And it's the final nail in the coffin for Intel's discrete graphics solution Larrabee, which gets canceled officially after being converted into a software platform last year. In a blog post about Intel's plans for graphics, Bill Kircos, Intel’s Director of Product & Technology PR has stated that Intel will not bring a discrete graphics product to market in the short term. Among the other details revealed, it seems that Intel is going after the High Performance Computing segment instead with its many-core chips.

Anandtech - Bill Kircos, Intel’s Director of Product & Technology PR, just posted a blog on Intel’s site entitled “An Update on our Graphics-Related Programs”. In the blog Bill addresses future plans for what he calls Intel’s three visual computing efforts. There’s a ton of information in the vague but deliberately worded blog post, including a clear stance on Larrabee as a discrete GPU: We will not bring a discrete graphics product to market, at least in the short-term.

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