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Event Coverage

Sneaking a peek at Monster Hunter World: Iceborne!

By Kenneth Ang - 2 Aug 2019

Event overview

I have a confession to make: I never really understood the appeal of Monster Hunter. Well, at least until last Tuesday. Now I’m pretty much sold on it.

Earlier this week, Monster Hunter World: Iceborne producer Ryozo Tsujimura and executive director Kaname Fujioka were in town to give press and partners a meaningful look at the upcoming expansion. New features, environments, quests and of course, monsters! Iceborne has them all in spades. 

What we know

Iceborne tosses players an environmental curveball, ditching the familiar plains and peaks of Astera for the snow-capped wastes of Hoarfrost Reach. You can catch up on some background info from the announcement post we did in May.

According to Tsujimura-san, the investigation of Hoarfrost Reach will follow the end of the main game, bringing players to a hot spring town called Seliana, pictured below.

This cosy settlement will be the main hub for all quests in the area, and packs similar amenities to its counterparts on Astera. Speaking of which, here are some of the new features we saw during the demo:

  • The Smithy and most crucial amenities are now housed adjacent to Your Room.
  • Your Room is now much bigger and offers expanded customisation and sharing options.
  • More interactions with Palicos.
  • A View Mode that gives you better camera control.
  • The Seliana Steamworks minigame.

Of those aspects, the two developers dived into more detail for View Mode and the Seliana Steamworks.