Inside Ansel, NVIDIA’s snazzy tool for breathtaking screen captures and photography
Alongside its new Pascal GPUs, NVIDIA also introduced Ansel, a brand new screen capture tool that offers powerful new features like a free-ranging camera, EXR image capture, and integrated filters. Here's a closer look at how Ansel is taking in-game photography to the next level.
Game photography is an art form
Here's a shot from Doom by Duncan Harris, titled A Cold Day In Hell (alt version). Game photographers put effort into framing and composition, just like their real world counterparts, and Ansel could make their job a lot easier. (Image Source: deadendthrills)
Game photography is a form of art. At least according to NVIDIA, which opened a blog post on Ansel with that bold statement. The word choice also begs further study. For one, why photography? That’s a word usually associated with art and aesthetics, and not with video game capture, where gamers usually throw out more sterile terms like “screenshots” or “recordings”.
Then there’s the issue of mechanics. Can you really take a photo in a game? Isn’t it just a matter of running to the correct spot and hitting Print Screen? Well, that used to be the case, and we can all probably agree that it’s extremely limited. Just as in real-world photography, you want to be able to get the best perspective. This means being able to capture the light filtering through the branches at just the right angle, or capturing a panoramic vista without your character getting in the way of the shot.
In that same blogspot, NVIDIA also mentions “professional game photographers” (please don’t snigger). It’s actually a real thing – just look at the work of people like Leonardo Sang, Duncan Harris, James Pollock, and Josh Taylor which are, quite frankly, sublime. These guys will most probably be falling over themselves to make use of Ansel.
One of Leonardo Sang's takes on Battlefield 4. (Image Source: VRP)
In a nutshell, Ansel untethers your in-game viewpoint from that of your character’s. This gives you the freedom to point the in-game camera in any direction and properly compose the shot. And when you have games like Doom (it doesn’t support Ansel now, but we’re hoping it will one day), with its lushly detailed hellscapes, you certainly don’t want to have the BFG-9000 intruding into your shot of the desolate Martian landscape.
Ansel takes in-game photography to the next level. (Image Source: NVIDIA)
However, developers will have to implement extra code to support Ansel – even if it can be as few as 40 lines of code – so we aren’t able to show off the feature yet. Still, certain developers are already on board, and we can expect games like Tom Clancy’s The Division, The Witcher 3: Wild Hunt, and No Man’s Sky to support Ansel soon.
Till then, here’s a peek at what you can expect as Ansel rolls out. The good thing is that Ansel is not limited to Pascal GPUs like the NVIDIA GeForce GTX 1080 and 1070. It is even supported on first-generation Maxwell and Kepler cards as well, going as far back as the GeForce GTX 680. For a complete list of compatible cards, you can refer to NVIDIA’s list here.
Free camera and 360-degree images
Ansel frees you from the limits of your character's perspective, allowing you to stretch the bounds of your creativity. (Image Source: NVIDIA)
As mentioned before, Ansel uncouples the camera from your usual in-game perspective, so you are effectively free to move around in the game world. You could even venture high up into the air to take a picture of the world below you (can you imagine doing this in No Man’s Sky?).
In a third person game, this means being able to pan the camera around to the front of your character and get a shot of your hard won battle armor, all while posing against a backdrop of your choosing.
And because Ansel can pause time as well, this opens up opportunities to capture carefully choreographed action sequences, or the precise moment when your character delivers the finishing blow.
However, not all games will support every feature that is available to Ansel. That’s because a free-ranging camera might break the experience in certain games, such as by providing an easy way to discern the path around certain obstacles. And what if you used the free camera to race ahead and sniff out the position of enemies? In cases like these, game developers will probably not want to enable a completely free camera, and may choose to implement certain restrictions like limiting the field of view (if they even implement it at all).
Ansel is also able to capitalize on the first wave of virtual reality hardware by making it possible to capture 360-degree images of the game world. The resulting picture can then be viewed with a VR headset, or even on a smartphone. In the latter case, you could also explore the image by moving the phone around.

Ultra-high resolution pictures
Ansel can grab ultra-high resolution images directly from the GPU frame buffer. (Image Source: NVIDIA)
Ansel ties directly into the GPU frame buffer, so it’s also possible to grab screenshots at ultra-high resolutions that exceed that of your monitor. And by ultra-high resolution, we mean really, really, really high. These super resolution pictures, as NVIDIA is calling them, will have a resolution of an eye-watering 61,440 x 34, 560 pixels, which translates to around 4.5 gigapixels. Yes, gigapixels.
What’s the benefit of having an image so large that no monitor on the planet can properly display it? Well, extra sharp details and absolutely no aliasing, that’s what. The rendering of super resolution pictures involves super sampling – a resource-intensive form of anti-aliasing that often produces the best looking images – thus creating shots with exquisitely defined edges and no dreaded jaggies. Furthermore, if you wish to zoom in on or crop any part of the image, the resulting picture still shows up with the highest fidelity to the source, and you can rest assure that even the tiniest details are retained.
The ultra-high resolution means that the tiniest details are retained even when you zoom in. (Image Source: NVIDIA)
On top of that, these super resolution photos can be downsampled to lower resolutions for things like posters or desktop wallpapers, and you can be sure that the final image will be of the highest quality. Here's us capturing an ultra-high resolution shot from NVIDIA's game demo at their booth in Computex 2016 and then printing it on a postcard for keepsake:-

Capture EXR images
As a sign of how seriously NVIDIA is taking this whole business of in-game photography, Ansel can also grab raw frame buffers in order to capture a picture in EXR format, an open high dynamic range (HDR) format released by Industrial Light and Magic. The resulting images can be manipulated in Adobe Photoshop, much like their counterparts from professional cameras. These images also preserve the full dynamic range, so they can be post-processed to HDR, and you’ll have access to things like exposure controls, just as in an actual photograph.
Ansel can capture images in EXR format, which retains the full dynamic range. (Image Source: NVIDIA)
Here's the same scene after post-processing to bring out the full dynamic range characteristic of HDR images. (Image Source: NVIDIA)
Post-processing and filter effects
Because Ansel is directly integrated into the game, it also gains access to all of the game’s buffers, which enables an extensive range of post-processing techniques. You know, kind of like a more advanced version of Instagram filters.
This includes effects like lens flares, bloom, film grain, and fisheye, in addition to a host of other techniques that few people outside of professional circles will understand.
A quick overview of the effects you can apply with Ansel. (Image Source: NVIDIA)
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