Feature Articles

2007 Graphics Performance Charts

By Vincent Chang - 6 Sep 2007

Results - Supreme Commander

Results - Supreme Commander

A recent massive real time strategy game, Supreme Commander is on a different scale from the usual RTS game. This epic scale means that in many instances, there are many units on the map and hence, this game seriously taxes both the CPU and GPU, the former due to the AI requirements and the latter, the rendering necessary for such a large battlefield. Unsurprisingly, with the settings put to maximum, even the high-end cards found Supreme Commander rather challenging. We only tested the new cards for this benchmark, but from what we have seen, only the higher mid-range cards (GeForce 8600 GTS and faster) are able to handle this game adequately at our settings. The good news is that there was only a slight performance penalty for enabling anti-aliasing.

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