Shin Megami Tensei V: Vengeance (PS5) hands-on: The definitive version of the original
The game is even better on the PlayStation 5 now.
Image: Sega
hin Megami Tensei V’s initial release on the Nintendo Switch was a significant step forward for the series, blending familiar elements with modern touches and offering a character-driven story reminiscent of Persona. Now, with Shin Megami Tensei V: Vengeance on the PlayStation 5, the experience has been refined and enhanced, presenting what feels like the ultimate edition of the game.
Playing the original on the Switch was a mixed bag for me. While the game pushed the boundaries of what the Switch could handle, performance issues like inconsistent frame rates often marred the experience. I recall several instances where these hiccups, particularly during platforming segments, led to frustrating restarts and interrupted the otherwise engaging gameplay.
Image: Sega
On the PlayStation 5, Shin Megami Tensei V: Vengeance is a whole new experience. The game runs smoothly, maintaining a consistent frame rate, and the visuals are crisp without any of the aliasing issues or low-resolution textures that were present on the Switch. This technical polish enhances the gameplay significantly, making exploration and combat much more enjoyable.
Beyond the technical improvements, Vengeance offers a host of quality-of-life enhancements, new demons, and previously DLC-exclusive content. The introduction of a new "Chaos" story route reworks key elements of the narrative, adding fresh characters like Yoko Hiromine and the demon group Qadištu. These additions bring new dynamics to the story, keeping it engaging even for returning players.
Image: Sega
The new story route includes a variety of changes, from new bosses and locations to a new form for the protagonist, Nahobino. These additions were advertised heavily, but what stands out more are the subtle changes in character allegiances and narrative beats. These tweaks provide a fresh take on the story, making it feel both familiar and new.
One of the notable changes in Vengeance is the inclusion of guest characters who join your party temporarily. This feature, reminiscent of Shin Megami Tensei IV, adds a layer of depth to the gameplay, making it feel more alive and dynamic compared to the more solitary experience of Nocturne. Having other human characters in your party, even temporarily, enriches the experience, bringing it closer to what one might expect from a traditional JRPG.
Image: Sega
In terms of difficulty, Vengeance maintains the series' reputation for challenging gameplay. For those new to the series or only familiar with the Persona games, the difficulty can be daunting. I found myself frequently experimenting with different demon combinations to overcome tough encounters and doing the occasional grinding to level up. Thankfully, the game offers several difficulty options, making it accessible to newcomers while still providing tough challenges for seasoned players. Longtime fans will find plenty of content to keep them engaged for hours.
Smaller but equally welcome changes are new rest areas, or demon haunts, that are tied to each map and accessible via Leyline founts. These miniature biomes act as safe zones where you can interact with your demon and human companions, allow players to gain extra levels, skill unlocks, and other rewards.
Image: Sega
All in all, Shin Megami Tensei V: Vengeance is a fantastic game that holds its own as a re-released title from Atlus. The big question is whether the game is worth buying again and for returning players to invest their time. Here’s what I think: For hardcore fans of the series and traditional JRPG enthusiasts, the answer is a clear yes. The new content, technical enhancements, and quality-of-life improvements make Vengeance the definitive Shin Megami Tensei V experience. Coupled with its arrival on the more powerful PlayStation 5, the game stands out as a must-play for turn-based RPG fans on that console, with its rich and engaging gameplay that both new and returning players can appreciate.
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