Diving deep into World of Warcraft Shadowlands' forest afterlife: Ardenweald

We have insights from the development team of Warcraft's latest expansion, along with exclusive images!

Image: Blizzard Entertainment

Image: Blizzard Entertainment

World of Warcraft: Shadowlands is just a month away now.

Blizzard Entertainment’s upcoming expansion to World of Warcraft has players descend into its version of the afterlife. Segmented into various zones governed by different ‘Covenants’, the Shadowlands present players with many new environments to explore and characters to meet. You'll have to do all this while fighting off an apocalyptic event, of course. Just another Tuesday in the Warcraft universe. 

We recently spoke with the game's Art Director, Ely Cannon, about one specific zone in the Shadowlands - the mystical, nature-themed Ardenweald. Ardenweald hosts the Night Fae, a Covenant players are introduced to at the start of Shadowlands. This is a forest-themed zone with gorgeous cosmic visuals, but it’s not as peaceful as it once was. Despite the Winter Queen’s best efforts, Ardenweald is falling apart. 

 

Welcome to Ardenweald

"An early concept for the approach to the Winter Queen’s Court, beyond which only her most trusted subjects would gain entrance. At the base of this massive, magical tree, we wanted to suggest architectural features like windows and columns that swirled up into the natural rhythms of the bark and branches." - Senior concept artist Matt O'Connor | Image: Blizzard Entertainment

"An early concept for the approach to the Winter Queen’s Court, beyond which only her most trusted subjects would gain entrance. At the base of this massive, magical tree, we wanted to suggest architectural features like windows and columns that swirled up into the natural rhythms of the bark and branches." - Senior concept artist Matt O'Connor | Image: Blizzard Entertainment

Ardenweald is immediately unique in the Shadowlands due to its fullness of life. It’s essentially Warcraft’s version of heaven, in the form of a massive forest teeming with supernatural flora and fauna. Unlike other zones, those who enter Ardenweald are not sworn to duty or put to work. Instead, new souls are met with warmth and told to do whatever they want - for eternity. 

The central theme tying together every aspect of Ardenweald's design is the cycle of life and death. Lead narrative designer Steve Danuser writes, “Just as fields must lie fallow for a time in order for crops to grow again, and as trees stand bereft of leaves before they unfold once more in springtime, so the souls of nature spirits require slumber before they can return to the realm of the living.” This is a place for dead things to rest, before they are reborn anew.

The Winter Queen leads this zone, utterly devoted to every spirit that has been left in her care. The Night Fae serve under her, native to the forests of Ardenweald. These creatures come in all shapes and sizes - from the vorkai, defenders of the Wild Hunt to the more musically-inclined sylvar. Mortals who die and enter Ardenweald take on whatever form they like and live on forever in peace. The Night Fae gather the anima that comes with them, and use it to keep the whole place going. 

 

Creatures of Ardenweald

"The gorm in Ardenweald have to give off real and familiar vibes, but at the same time feel mystical and new—that's the Ardenweald of my imagination. So I decided to combine parts from different real bugs to create something that felt new. For example, the gorm's antennae are derived from moths, while the horn is from a deer bug." - Character artist Jay Nam | Image: Blizzard Entertainment

"The gorm in Ardenweald have to give off real and familiar vibes, but at the same time feel mystical and new—that's the Ardenweald of my imagination. So I decided to combine parts from different real bugs to create something that felt new. For example, the gorm's antennae are derived from moths, while the horn is from a deer bug." - Character artist Jay Nam | Image: Blizzard Entertainment

Ardenweald was once full of life, but has now been infected by the presence of death magic. The Drust (wielders of death magic) have come to Ardenweald with villainous motivations, and an anima drought is slowly killing the entire zone at the same time. This has forced the Winter Queen to make terrible choices - such as deciding which parts of Ardenweald to save, and which ones to leave dying. 

Funnily enough, Ardenweald wouldn’t exist as it is now without the Drust appearing in a previous expansion, Battle for Azeroth. Art director Ely Cannon told us that the team behind World of Warcraft is constantly brainstorming concepts for new expansions - and not everything ends up being used. He said:

One of the early concepts for the Drust back in Battle for Azeroth was specifically that nighttime forest. We brought that concept forward to Ardenweald and really developed it into a full zone. We were really excited about that concept initially, and having the opportunity to pull it forward and make something awesome out of it was really cool. I feel like it very much suits the themes of the zone, and it has given us all the narrative elements we needed to reinforce the visual storytelling here. 

A lot of thought went into the design of Ardenweald, and especially its creatures. One of these is the Gorm. The Gorm came into being while the design team was trying to flesh out Ardenweald’s ecology. Ardenweald is essentially one massive forest, and a crucial element in any forest’s ecology is decomposition. Cannon told us, “It’s a basic cycle - things grow, die and eventually get reclaimed by a forest. In that way, they end up becoming food for the rest of the forest and new life grows from them. The Gorm performed this function for Ardenweald for eons and eons, decomposing things when they died. Those nutrients would be reinvested in the forest.”

"Ardenweald is a gorgeous zone, and it was a lot of fun to design and model this creature for it. We wanted a creature that would instantly read as a stag, but it needed to feel different from anything we have seen on Azeroth so far." - Character artist Natacha Nielsen | Image: Blizzard Entertainment

"Ardenweald is a gorgeous zone, and it was a lot of fun to design and model this creature for it. We wanted a creature that would instantly read as a stag, but it needed to feel different from anything we have seen on Azeroth so far." - Character artist Natacha Nielsen | Image: Blizzard Entertainment

Of course, now the Gorm run amok - and it’ll be up to the player to sort out their growing infestation of Ardenweald. On the flip side, you have the magnificent runestag. This creature serves as a mount for players, and fits right into the zone’s cosmic blue design. Character artist Nataca Nielsen said, “The runestag needed to feel both elegant and powerful. I incorporated leaves into the coat and tail, as well as glowing organic anima shapes along the body to show that this creature is truly a part of the forest.”

But why did the team specifically choose a stag to be this zone's mount? Ely Cannon once again chimes in, saying, “I think the stag is a really good representation of the natural world. Not only is it a proud and strong creature, but it’s one that’s largely peaceful. We’re trying to capture those elements in this zone. A serene and peaceful place, filled with a proud and strong civilisation. The stag embodies that so well. Throughout folk and fairy tales, stags have been a central thematic element to portray the natural world and the spirits within. We felt like it was very appropriate for Ardenweald as well.”

Creating Ardenweald

Blizzard Entertainment was kind enough to share some gorgeous concept art for Ardenweald with us, along with creative insights from its designers. | Image: Blizzard Entertainment

Blizzard Entertainment was kind enough to share some gorgeous concept art for Ardenweald with us, along with creative insights from its designers. | Image: Blizzard Entertainment

When players explore this zone for the first time, they’ll likely be drawn to the absolutely massive trees towering over Ardenweald’s inhabitants. Environment artist Gabriel Gonzalez says that, “From the beginning, we pictured Ardenweald as a cosmic space that combined the celestial look of galaxies and the natural canopy of trees. We pictured huge pillar-like trees that held up the firmament and whose canopy became a nebulous mass of magic. With that idea in mind, I wanted to create something that would feel very iconic to Ardenweald, had some movement, and incorporated the symbolism of life and rebirth in nature.”

These trees capture anima from all over Ardenweald, and are an incredibly valuable source of life for the zone. Says Gonzalez, “I landed on the idea of an enormous tree whose branches twisted in an elegant way to create a celestial net of sorts, which gave a slight nod to things we have seen from Emerald Dream. I pictured the tree capturing anima from around Ardenweald and serving as a foundational mechanism for the storytelling in Ardenweald.”

Players might look at these trees and think, “Hold on - are those world trees?” Ely Cannon assures us that they are completely different however, explaining that world trees are, “a very specific thing that exist in Azeroth serving an entirely different function. These trees are meant to create not only the nighttime skyscape (…) but they serve as a mechanism by which Anima is captured and delivered to the zone and the groves that exist beneath these trees.”

Image: Blizzard Entertainment

Image: Blizzard Entertainment

A new zone also means new armour sets. World of Warcraft has seen its fair share of forest zones in the past, but nothing quite as ethereal as this one. That meant that character artist Sukjoo Choi had to design the Night Fae Covenant’s armour set design with a much higher concept in mind. “Part of that was to rule out metallic material in any of the armor pieces,” she said. “It was a very challenging decision, considering how often we used metal on the armor we’ve created in the past, even for cloth sets. That’s how we came up with a plate set covered with wood that was reinforced and hardened with anima power. It was a great opportunity to give our players a unique armor set appearance, and I’m very happy how it turned out.”

Imagery of the armour’s design evokes memories of the Night Elves, and the Emerald Dream - due to their nature-themed look. When asked if there was a connection there, Cannon stated:

There absolutely is a connection between the natural world and Ardenweald. The elves (Night Elves, specifically) are very much tied to the natural world, so you do see some similar motifs. Specifically, in the type of filigrees that we have tied to some of the armour sets and costuming for Night Fae creatures. I think it’s reasonable to say that there is some tie between them, but it doesn’t mean that they are elves here. We just like to employ similar design elements when different things are tied to the same theme. Nature is a very prominent theme for Night Elves, the Emerald Dream and Ardenweald - so there is some crossover there. 

All in all, World of Warcraft: Shadowlands is shaping up to be a visually gorgeous expansion, at the very least. The design team clearly worked hard on making sure that each zone was visually and thematically distinct from one another, which should keep things fresh for new players venturing into the Shadowlands. Will the Night Fae be your Covenant of choice? Or do you have your sights set somewhere else?

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Players can explore Ardenweald when World of Warcraft: Shadowlands launches on October 27, 2020. In the meantime, read our initial impressions of the expansion here.

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