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Futuremark announces new benchmarking software for Windows 10

By Salehuddin Bin Husin - on 22 Nov 2014, 10:00am

Futuremark announces new benchmarking software for Windows 10

Oliver Baltuch talking about DirectX 12.

One of the guests at Intel's Future of Compute event this past Thursday was Oliver Baltuch, the president of Futuremark. He gave a presentation called the 'True Meaning of Compute Capabilities' in which he gave a detailed guide for benchmarking and why Futuremark opts to maintain its neutrality. But the most interesting thing to note wasn't the talk (it was insightful though), it was the revelation that Futuremark would be releasing PCMark 10 for Windows 10. and a new 3DMark meant to benchmark DirectX 12 performance.

The roadmap for PCMark.

The roadmap for 3DMark.

Now this is hardly a surprise given that its been this way with previous iterations of Windows too but it's still nice to see that Futuremark will continue on their legacy. Baltuch then went on to talk about DirectX 12 and how much better it will be over DirectX 11, particularly in one very important aspect; draw calls. To simplify it, draw calls determine how many objects are on the screen at one time (it's actually a bit more complicated than that but that's the basic gist of it). In DirectX 12, this number will be exponentially improved over DirectX 11, resulting in more stuff on screen at the same time.

Baltuch estimates that DirectX 12 and Mantle will see a 650% boost in draw call capability over DirectX 11.

Before you get too excited, remember that DirectX 12 is about a year away and even then, the first wave of games might not even be as optimized. To see DirectX 12's potential fully realized, expect to wait at least another two or three (or even more) years as the API is optimized and developers get the hang of it.

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