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Fermi Arrives - NVIDIA GeForce GTX 480

By Kenny Yeo - 27 Mar 2010

S.T.A.L.K.E.R.: Call of Pripyat Results

S.T.A.L.K.E.R.: Call of Pripyat Results

S.T.A.L.K.E.R.: Call of Pripyat is yet another DirectX 11 game, which features real-time tessellation, which we're testing with for the first time. Again, we'll run it once with DirectX 11 and tessellation enabled, and another time with DirectX 10 and no tessellation. We'll be looking at results from the Day run, which is a fly-through of the game's environment, as well as from the Sun Shafts run, which is the same fly-through except this time with a brightly lit sun, showcasing the game's HDR lighting and dynamic soft shadows rendering.

Both cards are highly competitive on this game, but it was the GeForce GTX 480 that came on top most of the time. However, it is interesting to note that this time, however, it was the Radeon HD 5870 that suffered the least performance drop. We noted that it managed nearly similar frame rates on both the Day and Sun Shafts with or without DirectX 11 and enabling tessellation.

The GeForce GTX 480, though faster, was somewhat erratic. On the Sun Shaft runs, we noticed that it was actually slower when DirectX 11 and tessellation was disabled. This could be due to the beta nature of the drivers in use and will be something that we'll be keeping a look out for in future tests.

DirectX 11 Results

DirectX 10 Results

 

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8.0
  • Performance 9.5
  • Features 8.5
  • Value 7
The Good
Untouchable single-GPU performance
3D Gaming
The Bad
Costly to own and run
Power-hungry
Runs incredibly hot
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