Unlike Sony, Microsoft has been very quiet on the Xbox One's policies towards indie game developers. However, it has now confirmed that it will allow indie game developers to publish their own games. Previously and on the Xbox 360, indie game developers can only publish games into an "indies" section of the Xbox Live Store.
Additionally, Microsoft has also said that retail consoles will double up as debug units. Microsoft's new VP of Xbox Marc Whitten said:
"Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE."
However, this feature would not be available at launch and will only be added at a later date.
Despite the announcements, it seems that most indie game developers still have their reservations. Retro City Rampage developer Brian Provinciano said that even with the policy reversal, Sony's ecosystem is much better to work with. And after having worked with Microsoft on the Xbox 360, Brian said:
"After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it. The policy changes are great, but they don't undo the experience I had. I'm not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another."
Other developers such as Philip Tibitoski of Young Horse Games and Andy Schatz of Pocketwatch Games are more optimistic, but are cautious until they hear the full details from Microsoft.
Marc Whitten said they will unveil more details in August at gamescon.