Diablo III Beta - Performance Review


How We Tested

To benchmark the game, we created a new Monk character, and played through the first minute of the beta three times on each machine, using FRAPS to record the minimum and average FPS. Of course, since Diablo III has a random aspect to it, we tried as closely as possible to fight the same enemies with the same attacks each time – it’s not perfect, but it’s as close as you can get to repeatable in Diablo III.

The beta starts here...

A lonely winding road, with a few enemies and a couple of nice lighting effects courtesy of some conveniently located torches.

 ...and at the end of the road:

Zombie ambush!

To experience the full potential of the game, we had our settings at max - although we noticed that the beta seems a bit sparse in graphical options at the moment. FSAA level (full screen anti-aliasing) is also currently disabled. Here are the settings we used:

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