3D in the theatres, 3D in the TVs, 3D in Games, 3D here, 3D there.... I'm sure you get a feeling that 3D is the next cash cow that the industry is trying to milk. It has hardly taken off yet in the global scale of things since the actual mainstream consumer grade 3D capable equipment have yet to arrive, but already there seems to be a saturation of this momentum for those in the tech circles. Will it really kick off?
Content aside, the next hurdle are the physical glasses themselves. Eliminate the need for those and with the right content, 3D will definitely be the next big thing. The glasses might look and sound like a trivial matter, but that alone might be the tipping point if 3D remains a mainstay or relegated to the niche wonderland of geeks. Just think about it; apart from having the right sweet spot of viewing (depending on 3D viewing technology adopted), just having to wear some eye-wear to experience the third dimension isn't exactly the most practical. Not to mention the possible interference between partners for more intimate films while wearing such headsets.
But to give this thought more perspective, 3D is far from being doomed and it has a lot of potential judging by the eagerness of consumers, manufacturers and content creators. We've seen first hand what Avatar did for consumers and the industry as a whole. However, the question is what level of acceptance it would gain for it to be the next de facto feature in home consumer electronics?
After all, even in 2015 of Hill Valley (Back to the Future, Part 2), the only real 3D element by means of augmented reality was probably the holographic shark advertisement. Despite it just being a movie, is that a sign that 3D is really for a niche market and the 3D craze would pass by us? Or would it be the next big revolution to stay that none has predicted in the past?
It's still early days yet, so share us your thoughts on 3D, what you are anticipating and what might be its fate.
Vijay Anand / Editor of HardwareZone.com
A pioneering contributor of HardwareZone.com since its inception in 1998, his keen interest in DIY computing has helped establish standards for testing, reporting, layout and styling of online articles. As the Editor of the site since 2005, he oversees all content production with the editorial team and the several contributors who power the portal and maintain the popular forums.
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